creating environment art using WorldMachine
content creation and implementation
assisting with shader development and VFX
debugging and troubleshooting problems in the Unity engine
R&D tools for the art team
Assisting with prototype development for a upcoming project
Worked on Riddick the Mercfiles as technical environment artist
Main tasks were
- Rebuilding and lighting levels in Unity
- Optimising and importing assets into the Engine
Was responsible for
- Exporting promotional content ( created a photoshopscript to automate the process )
- Importing art assets and creating VFX in ComboCrew using Unity
- Creating 2 prototypes, 1 in xCode and 1 in Unity