Website powered by
Hannes
Hannes
lead
remote, United Kingdom

Skills

Concept Art3D ModelingMel ScriptingTexturingSculptingPython ScriptingSketchingterrain generationc# scripting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
World Machine
World Machine
Sketchfab
Sketchfab

Productions

    • Video Game
      Robocraft
    • Year
      2014
    • Role
      Artist
    • Company
      Freejam
    • Mobile Game
      Ridick the Merc Files
    • Year
      2013
    • Role
      Junior 3D Artist
    • Company
      Gaming Corps
    • Mobile Game
      Combo Crew
    • Year
      2013
    • Role
      Technical Art Intern
    • Company
      Game Bakers

Experience

  • Artist at Freejam
    Portsmouth, United Kingdom
    February 2015 - Present

    creating environment art using WorldMachine

    content creation and implementation

    assisting with shader development and VFX

    debugging and troubleshooting problems in the Unity engine

    R&D tools for the art team

  • Prototype Content Designer at Gaming Corps
    Uppsala, Sweden
    December 2014 - January 2014

    Assisting with prototype development for a upcoming project

  • Junior 3D Artist at Gaming Corps
    Uppsala, Sweden
    June 2014 - December 2014

    Worked on Riddick the Mercfiles as technical environment artist

    Main tasks were

    - Rebuilding and lighting levels in Unity

    - Optimising and importing assets into the Engine

  • Technical Artist Intern at The Game Bakers
    Montpellier, France
    February 2013 - June 2013

    Was responsible for

    - Exporting promotional content ( created a photoshopscript to automate the process )

    - Importing art assets and creating VFX in ComboCrew using Unity

    - Creating 2 prototypes, 1 in xCode and 1 in Unity